Virtual reality is commonplace technology for human behavior research. Various practical applications arise from human behavior studies, including training, healthcare, cognitive behavioral therapy and exercises.
What if users in virtual environments perform and behave differently than they actually do in the real world? Should we care about behavioral validity in virtual environments (that is, the degree to which user behavior in virtual reality represents those in the real world)?
Karen Chen from NC State’s Department of Industrial and Systems Engineering will explore and discuss potential strategies and implications of human behavior research in virtual reality.
Complimentary coffee, tea and light refreshments from local business Anisette will be available beginning at 9:15 a.m. in an adjacent space. To help increase the sustainability of this program, please bring your own coffee mug.
Friday, October 4, 2019 at 9:30 am to 10:30 am
James B. Hunt Jr. Library, Teaching and Visualization Lab
1070 Partners Way, Raleigh, NC 27695