50 Pullen Rd., Raleigh, NC 27695

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The instructors and students in Critical Media Making and Special Topics in Design and Arts invite you to explore the cyborg as both metaphor and method. Students drew on feminist technoscience, posthuman theory and speculative design to create projects that examine embodiment and the human-machine sensorium, that question the role of machinic autonomy and social bias through game design and that explore the sense of bodily presence in virtual worlds. The projects include:

  • Technosynasthesia: Wearables that translate sensory data into an unfamiliar perceptual experience
  • Disruptive Connections: System-driven games with a hidden agenda
  • Presence in Virtual Space: Virtual worlds that interrogate how virtuality shapes physical presence

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In compliance with the Americans with Disabilities Act, NC State will honor requests for reasonable accommodations made by individuals with disabilities. Direct accommodation requests to:

Fernanda Duarte at fduarte@ncsu.edu

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